Introduction:
Multiplayer games have been with us for some times now, 2d, 3d and so on.
But developers are not limited to only two friends playing a game, instead, the can add as many players as the want to play a game. And yes of course, it's possible.
Do you want to doubt? I am not sure, because the game we have today just went from multiplayer, to multiple payers. Ok let's be specific, the players needed to play this game would be four (4) that's right, so now your close friends do not need to stay and just watch you play and enjoy yourself, all by yourself.
There are lots of contents from this games Team, so I would just do want I would do. Yes, do what I would do (hahaha).
About
Abathor is a hack and Slash 2D platformer arcade action game for 4 players. You are the last hope in the defense of Atlantis, you’ll face hordes of enemies and countless challenges. Enjoy its pixel art and epic music. A cooperative and competitive game to achieve glory or death.
This game was inspired by Rastan, Conan, GoldenAxe, Actraiser, Ghouls and Ghost, Castlevania, Ninja Gaiden, King of Dragons and dozens of other games from the late 80's and early 90's.
Platforms and Release
Abathor is planned for early 2024. It will be released on Steam and Switch (physical and digital formats), with the possibility of also being released on PS4, PS5 and Xbox. The estimated digital release cost will be around 13 – 15$.
The Steam Wishlist is coming out this week. The downloadable demo will be released in a few months.
Gameplay
• 12 totally different zones with 5 levels each and 12 final bosses. Lives are shared between players, so if
one survives, the level is finished, but only the best player gets an equipable item as a reward. The game saves itself after passing each zone.
• A Hard difficulty level aimed at the most daring players, in order to reach the final boss, for a total game duration of about 10 hours.
• The game has no bureaucracy, no exhausting conversations, no equipment menus. It is dynamic and agile, very rich in content, but avoids everything that is not purely classic Arcade.
LORE SUMMARY
Abathor has an audiovisual narrative. It tells the fate of Atlantis from a sword-and-sorcery point of view. With a base of Plato's historical writings and Athanasius' original map, a new world has been introduced: that of the demons of Abathor, which lies beneath the Atlantean continent.
The Atlantean civilization angered the gods and they have sent countless hordes of monsters to destroy Atlantis as punishment. Players must cooperate and compete to save Atlantis, going through a series of challenges of increasing difficulty. In their progress they will fight against ferocious demons and primordial gods, against the living and against the dead, against flying beasts and crawling horrors, they will dodge dangers and traps and descend to chilling abysses. They will rival between them plundering treasures and offering them to the gods to receive their favor.
GRAPHIC DESIGN AND MUSIC.
• Abathor contains more than 25 types of fully differentiated scenarios, with more than 50 varied levels and 100 different enemies, both designed by professional pixel artists specialized in retro graphics.
• It also has an optional shader of retro aesthetics in CRT to achieve the arcade screen effect.
• The OST contains more than 40 original songs composed by chiptune and retro music professionals. This music has all kinds of rhythms, melodies and instruments adapted to the mechanics and experiences of each stage.
CHARACTERS
They have different skills that set them apart:
• CRANTOR: the barbarian. He is the strongest and hardest of all four. His special ability is the Power Attack.
• SAIS: the valkyrie. She is a defensive fighter specialized in counterattacks. Her special ability is the Parry.
• KRITIAS: the assassin. Agile and fast, he’s the best at dodging and jumping platforms. His special ability is the Halfmoon Slash.
• AZAES: the warlock. Master of sword and sorcery. He mixes up melee and magic in combat. His special ability is the Soul Absorption.
Teams
There are two main creators (Garay brothers). They have several pixel artists specialized in this kind of retro graphics and 2 composers specialized in late 80's chiptune
Main Staff/Or Developers (not a full list)
David Garay. Game Creator, developer, pixel art, music design
Javier Garay. Co-Creator, Game design, lore
David and Javier under the name: PowPixelGames.com
Publisher: Jandusoft
Fabrizio Olaza. Pixel art and main artworks.
RaimundoNC4. Main characters pixel art.
Del bastard. Tiles pixel art.
Tabsky. Pixel art and Fx.
Héctor Onandía. FX and particles.
Shokodibuja & Krakonner_. Bosses pixel art.
Daniel Tesles. OST
Gastón Bernstein (Gatex). OST
Collaboration OST: Beatscribe, LongEarthTradingCo, Vgmusicfreak, Den No Studio...
Harvey Fisher. SFX
Enjoyed reading this content?
Please copy this page link, and share it everywhere you can to support this blog. You can also copy the link from the home page, so visitors from your post, will come to the homepage directly. You can also
join Indie Games Blog Facebook groupand click the follow button in the homepage sidebar, to receive updates, on any post, or post your games as a game developer, or share your thoughts as a gamer.
Thank You!


Comments
Post a Comment